3D Modeling
High-Poly Model: The Merchant
For my fourth semester Worldbuilding class, I decided to create a figure I called The Merchant. The idea was that, after travelling through a mine earlier in the level, the player would find The Merchant and give it the gems from the mine in exchange for some of The Merchant's candy.
I started by modeling a horse skull in Blender, using reference images to trace the outline of the model and then filling in the gaps. I then flipped the skull upside down, then modeled the arms separately. The models were textured in Adobe Substance Painter. Fun fact, I used a tongue texture as the base for texturing the arms, because it was the grossest thing I could think of.