3D Modeling

Worldbuilding Project - pmt.exe

In my fourth semester 3D class, the class worked together to design and develop a series of video game levels in Unreal Engine. The class was divided into three sections, which were then put together by our teacher, Kevin Element, to create this fly-through video.

I worked on Team Colour, creating the colourful fantasy segment at the start of the video. My contributions were the wooden cut-out villagers and the models in the bottom of the well. All models were created in Blender, textured in Adobe Substance Painter, and exported to Unreal Engine. Level design by Cass Frampton.

The Villagers

The front view of four 3D models of flat, wooden figures The back view of four 3D models of flat, wooden figures

The Merchant

A 3D model of a purple horse skull filled with candy and with long, red arms coming out of its eye sockets, sitting on some dirty building blocks.